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Wesnoth Units database

Mounted General

(image)

Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Horseman Commander
Advances to:
Cost: 70
HP: 68
Movement: 8
XP: 150
Level: 3
Alignment: lawful
IDMounted General
Abilities: leadership

Attacks (damage - count)

(image)lance
melee
11 - 3
pierce
charge
(image)mace
melee
19 - 2
impact

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%